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THE WUMPUS LIVES IN A CAVE OF 20 ROOMS, EACH WITH 3 TUNNELS TO OTHER ROOMS. (LOOK AT A DODECAHEDRON TO SEE HOW THIS WORKS.)
BOTTOMLESS PITS -- TWO ROOMS HAVE THEM. GO THERE AND YOU FALL IN (AND LOSE).
SUPER BATS -- TWO OTHER ROOMS HAVE THEM. GO THERE AND A BAT SNATCHES YOU TO SOME OTHER ROOM AT RANDOM.
THE WUMPUS IS NOT BOTHERED BY PITS OR BATS. USUALLY HE IS ASLEEP. ENTERING HIS ROOM OR FIRING AN ARROW WAKES HIM: HE THEN MOVES TO AN ADJACENT ROOM (75% CHANCE) OR STAYS PUT (25%). IF HE ENDS UP WHERE YOU ARE, HE EATS YOU.
EACH TURN YOU MAY MOVE TO AN ADJACENT ROOM, OR SHOOT ONE OF YOUR 5 ARROWS. AN ARROW TRAVELS THROUGH 1 TO 5 ROOMS YOU CHOOSE, IN ORDER. IF THERE IS NO DIRECT TUNNEL TO A ROOM YOU AIMED AT, THE ARROW GOES DOWN A RANDOM TUNNEL INSTEAD -- AIMING AT A ROOM WITHOUT A TUNNEL IS A GAMBLE.
HIT THE WUMPUS: YOU WIN. HIT YOURSELF: YOU LOSE. RUN OUT OF ARROWS: YOU LOSE.
WARNINGS: WHEN A HAZARD IS ONE ROOM AWAY, YOU ARE TOLD -- "I SMELL A WUMPUS", "I FEEL A DRAFT" (A PIT NEARBY), OR "BATS NEARBY".
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